Authors

Frankese

Frankese

Frankese, pseudonym of Franco Lisciani, is an entrepreneur, manager and game designer. He also works in game strategies applied to education and training. He has directed a number of projects for the improvement of basic skills in children of development age, designing successful educational games and board games.

Dave De Vega

Dave De Vega

Dave De Vega, pseudonym of Davide Francioni, has been working for years in publishing and in the games and toys sector and is currently employed as senior product manager for Headu and Ludic. It was a card game played typically in her hometown (Campli, in the province of Teramo) that first introduced her to the world of game design. He loves antique books, the mountain and house music.

Carlo Meneghetti

Carlo Meneghetti

Game designer, trainer and media educator, he teaches Theology of Communication at the IUSVE in Mestre and Verona. Since 2016, he has participated in the Lucca Comics & Games holding workshops within the ambit of Lucca Comics Educational. He is the author of AnimAzione (2009), Tangram (2018) and In gioco Veritas (2019). He has published the games Tautotì, Anagrammando and Fantasia, all published by Ludic.

Andrea Binasco, Matteo di Pascale

Andrea Binasco, Matteo di Pascale

Andrea Binasco and Matteo di Pascale met in secondary school; Matteo is a designer and Andrea is a teacher. After working hard in their respective professions in Italy and abroad, in 2018 they founded Sefirot, an independent publishing house that creates and publishes products for creativity that are sold all over the world.

Carlo Emanuele Lanzavecchia

Carlo Emanuele Lanzavecchia

A games enthusiast from a young age, in 2007 he started working as a game designer. In 2011, he published his first game Wer Weiss Mehr. Over the years he has specialised in the creation of games for children and families, leading him to collaborate with various international publishing houses. In 2014, he was the first Italian to win the Deutscher Kinderspiele Preis.

Samantha Bruzzone, Sara Marchetti

Samantha Bruzzone, Sara Marchetti

Sara Marchetti and Samantha Bruzzone live near Pisa. In 2018 they started working as game designers, almost as a game itself. Their collaboration led to Semantica in 2019 and Contatto in 2021, both published by Ludic. Together, or separately, they love pastries, reading, travelling, chatting and walking - not necessarily in that order.

Luca Bellini, Luca Borsa

Luca Bellini, Luca Borsa

One is an engineer, the other an architect, both game designers and dads. They have published dozens of board games with publishing houses all over the world and are specialised in games for children and families. They have won numerous awards and recognition with published and unpublished games, including the original one of Lucca Comics & Games and the CartaMundi dell’Archimede prize.

Martin Nedergaard Andersen

Martin Nedergaard Andersen

Game designer, he has designed and published more than 200 games since 2011. In 2012 he won the prestigious "Rising Star Designer” TAGIE award. He lives in Copenhagen, Denmark, with his wife, daughter and three cats. When he is not designing games, he writes books (as of today, he has published twelve) and travels for at least 3-4 months a year.

Emmecci

Emmecci

Emmeci, pseudonym of Emilio Ciavucco, is a senior graphic designer for Headu and Ludic, for whom he has designed the graphics and logos of many educational and board games. He also plays the guitar and writes songs.

Dario Massa

Dario Massa

When Dario Massa was asked, at age 6, "What do you want to be when you grow up?", he replied, "Someone who invents games". And that’s exactly what he is. Throughout his career, he has designed board games, escape rooms, video games, puzzles and live action games. When he’s not inventing games, he tells passionate stories about them at conferences and lectures, on the internet, or at schools and universities.

Davide Calì, Elisabetta M. Zocca

Davide Calì, Elisabetta M. Zocca

Davide Calì is an author of children's books, which are published all over the world, an art director and a cartoonist. Elisabetta Maria Zocca restores books and parchments, and has been a passionate board game player since she was a child. They both love games and everything to do with them. Together they founded Ogopogo, a creative studio that invents and designs new, fun and never (and we mean never) repetitive games.

Martino Chiacchiera

Martino Chiacchiera

Martino Chiacchiera is a professional game designer with a clear goal in mind: to create remarkable experiences that you can enjoy as much as he enjoys creating them. He has released more than 50 games, including multiple best-sellers translated worldwide. He loves cooking creative dishes, developing games while listening to loud music, and engaging with his family in all sorts of activities.

Carlo Rigon, Antonio Carlucci

Carlo Rigon, Antonio Carlucci

Carlo Rigon is a teacher, scientific communicator and game designer. He spends his free time on many things, with little success and poor consistency. Among his most successful projects is the “toy dinosaur museum”, now closed. Antonio Carlucci is a mathematician and game designer. A family games enthusiast, he works in a toy shop and is an apprentice magician. The two know each other purely by chance.

Carlo A. Rossi

Carlo A. Rossi

Carlo A. Rossi, a mathematics graduate, started designing games in 2002 and, after winning various competitions for novice authors, in 2005 he founded Cogito Studio, a team focused on boardgame design. Its games, which currently number over 40, have been published by the biggest German publishers and localised for the American, Northern European and Asian markets. Specialised in light games, he has received two nominations for the prestigious Kinderspiel des Jahres.